Tuesday, February 13, 2018

Critical Hit and Fumble Chart






Looking to try out a new Crit/Fumble Table courtesy of youtuber Seth Skorkowsky  https://www.youtube.com/channel/UCQs8-UJ7IHsrzhQ-OQOYBmg

CRITICAL HIT TABLE
(only on Natural 20)
01-05 MAX DAMAGE NOTES
06-09        “ “ X 2
10-14 “ “ + *1. *1 ATTEMPT ANOTHER HIT
15-18 “ “ + *2. WITH SAME WEAPON
19-40 DOUBLE DAMAGE
41-47 “ “ + *1. *2 OPPONET MUST ROLL
48-53 “ “ + *2. ON FUMBLE TABLE.
54-59 “ “ MAX DAMAGE
60-64 TRIPLE DAMAGE
65-68 “ “ + *1.
69-72 “ “ + *2.
73-76 “ “ MAX DAMAGE
77-79 QUADRUPLE DAMAGE
80-81 “ “ + *1
82-83 “ “ + *2
84-85 “ “ MAX DAMAGE
86-89 REDUCES OPPONENT'S AC BY 1 UNIL ARMOR HEALED/REPAIRED
90-94 BLOOD OR DEBRIS BLINDS OPPONENT FOR 1D6 MELEE (IF APP.)
95-96 SEVER AN APPENDAGE (IF APP.). MAX DAMAGE + 1D20 PER MELEE.
97-99 OPPONENT STUNNED FOR 1D6 MELEE.
00 INSTANT DEATH (IF APP.).
         
FUMBLE TABLE
(Only on Natural 1)
01-09 DROP WEAPON AT FEET.
10-17 “ “ 10’ AWAY.
18-23 “ “ 20’ “ .
24-27 “ “ 30’ “ .
28-37 YOU FALL DOWN (PRONE).
38-45 “ “ “ AND DROP WEAPON AT FEET.
46-51 “ “ “ “ “ “ 10’ AWAY.
52-55 “ “ “ “ “ “ 20’ “ .
56-57 “ “ “ “ “ “ 30’ “ .
58-62 STUMBLE, LOSE INITIATIVE NEXT TURN.
63-68 STUMBLE, ALL ROLLS NEXT MELEE HAVE DISADVANTAGE
69-73 STUMBLE, OPPONENT ATTEMPT ANOTHER HIT THIS MELEE.
74-78 STUMBLE, YOU HIT YOURSELF FOR REGULAR DAMAGE.
79-84 STUMBLE, OPPONENT GETS AUTOMATIC HIT ON NEXT ATTACK.
ROLL 1D20 TO SEE IF IT IS A CRITICAL HIT.
89-93 STUMBLE, LOSE NEXT ATTACK.
94-96 STUMBLE, LOSE REMAINING ATTACKS THIS AND NEXT MELEE.
97-98 STUMBLE, OPPONENT IMMEDIATELY HITS YOU ON CRIT. HIT TABLE.
99 YOUR WEAPON BREAKS. IF NOT APPLICABLE, TREAT THIS ROLL AS A 98.
00 AUTOMATIC HIT ON CLOSEST ALLY WITHIN 10’ OF YOU.
ROLL 1D20 TO SEE IF IT IS A CRITICAL HIT. IF THIS IS NOT APPLICABLE, TREAT THIS ROLL AS A 99.
NOTES:
        IT TAKES ONE HALF OF MOVEMENT SPEED TO GET UP.
        IT TAKES ONE HALF OF MOVEMENT SPEED TO BEND DOWN AND PICK UP A WEAPON.
        TO MOVE WHILE PRONE, YOU MUST CRAWL. CRAWLING COSTS 1 ADDITIONAL FOOT OF MOVEMENT FOR EVERY FOOT CRAWLED.
        • PRONE CHARACTERS HAVE DISADVANTAGE ON ATTACK ROLLS.

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